Computer Game Engineering and Business from Scratch: Part I — Epilogue
I always believed that computer game development was toughest thing to do as a programmer ever. As it appears — it is, and not only for programmers but for a whole team. If you plan to make a computer game, be ready to solve one of the most complex project you’ll ever face.
In this series of posts I’ll tell about my path of game engineer and designer, along with a hugely talented team made form people at 63BITS and SAKIDEAMSHENI. Every single part story will be written after few days or weeks after actual facts happened, so technically you will be victims of a successful or failed project born. This will be some soft of “Reality Show” of the blog.





